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Pidgey | Pidgeotto | Pidgeot

Pidgey

Pidgey has an extremely sharp sense of direction. It can unerringly return home to its nest, however far it may be removed from its familiar surroundings.

Tiny Beast
Hitdice: d10 (5 hp)
Init: +1 (+1 Dex)
Speed: 20 ft., fly 40 ft. (poor)
AC: 14 (+2 size, +1 natural, +1 Dex), Touch 13, Flat-footed 13
Attacks: Slam +2
Face/Reach: 2.5 ft. by 2.5 ft./0 ft.
Damage: Slam d3-3
Special Attacks: Gust
Special Qualities:
Saves: Fort +2, Ref +3, Will +1
Abilities: Str 5, Dex 12, Con 10, Int 5, Wis 12, Cha 13
Skills: Spot +6, Listen +6
Feats: Weapon Finesse Slam
Climate/Terrain: any wilderness
Organization: Solitary or pair
CR: 1/2
Treasure: Standard.
Alignment: Always Neutral
Advancement: HD 2-4 (Tiny), 5-6 (small)

Combat:

Gust (Ex): As a standard action, a Pidgey can trample creatures it flies over. The Pidgey merely has to fly within 5 feet of the enemy above it. A Pidgey's gust attack deals 1d3 + Dexterity Modifier of subdual damage. A gusted opponent may attempt an attack of opportunity with a -4 to the attack roll (assuming that it has a reach of 5 feet or more). A gusted opponent who chooses not to make an attack of opportunity may instead attempt a reflex save for half damage (DC 10 + 1/2 Hit Dice + Dexterity Modifier).

Pidgeotto

Pidgeotto is full of vitality. It constantly flies around its large territory in search of prey.

Small Beast
Hitdice: 7d10 (38 hp)
Init: +3 (+3 Dex)
Speed: 20 ft., Fly 120 ft. (average)
AC: 17 (+1 size, +3 natural, +3 Dex), Touch 14, Flat-footed 14
Attacks: Bite +9
Face/Reach: 5 ft. by 5 ft./5 ft.
Damage: Bite d4-1
Special Attacks: Gust, Sand Attack
Special Qualities: Improved Flight
Saves: Fort +5, Ref +8, Will +3
Abilities: Str 9, Dex 16, Con 10, Int 9, Wis 12, Cha 13
Skills: Spot +6, Listen +6, Intimidate +6
Feats: Weapon Finesse Bite
Climate/Terrain: any wilderness
Organization: Solitary or pair.
CR: 5
Treasure: Standard.
Alignment: Always Neutral
Advancement: HD 8-12 (small), 13-17 (medium)

Combat:

Gust (Ex): As a standard action, a pidgeotto can trample creatures it flies over. The pidgeotto merely has to fly within 5 feet of the enemy above it. A Pidgeotto's gust attack deals 1d6 + Dexterity Modifier of subdual damage. A gusted opponent may attempt an attack of opportunity with a -4 to the attack roll (assuming that it has a reach of 5 feet or more). A gusted opponent who chooses not to make an attack of opportunity may instead attempt a reflex save for half damage (DC 10 + 1/2 Hit Dice + Dexterity Modifier).

Sand Attack (Ex): A pidgeotto can fling dust into the eyes of living opponents. A Sand Attack has a range of 25 feet plus 5 feet per two hit dice of the pidgeotto. The victim must make a reflex save (DC 10 + Pidgeotto's Con Modifier + Pidgeotto's Hit dice), failure blinds the victim for d4 rounds plus one round per point of Constitution bonus the Pidgeotto has.

Improved Flight (Ex): A Pidgeotto can fly even when heavily encumbered, although its speed decreases accordingly.

Pidgeot

Pidgeot has a dazzling plumage of beautifully glossy feathers. It races through the skies at Mach 2 speed.

Medium Magical Beast
Hitdice: 16d10+16 (104 hp)
Init: +8 (+4 Dex, +4 Improved Initiative)
Speed: 20 ft., climb 10 ft., fly 250 ft. (good)
AC: 29 (+1 size, +6 natural, +5 Dex, +7 Special), Touch 23, Flat-footed 24
Attacks: Claws +21
Face/Reach: 5 ft. by 5 ft./5 ft.
Damage: 2d4+3
Special Attacks: Gust, Sand Attack, Spell-Like Abilities
Special Qualities: DR 10/+1, Improved Flight, Armored in Life
Saves: Fort +8, Ref +11, Will +5
Abilities: Str 15, Dex 20, Con 12, Int 13, Wis 16, Cha 15
Skills: Spot +22, Listen +8, Intimidate +7, Jump +14
Feats: Weapon Finesse Claws, Snatch, Dodge, Mobility, Flyby Attack, Improved Flyby Attack, Wingover
Climate/Terrain: any wilderness
Organization: Solitary or Pair
CR: 11
Treasure: Standard.
Alignment: Always Neutral
Advancement: HD 17-24 (Medium), 25-32 (Large)

Combat:

Gust (Ex): As a standard action, a Pidgeot can trample creatures and objects it flies over. The Pidgeot merely has to fly within 10 feet of the enemy above it. A Pidgeot's gust attack deals 2d6 + one and a half times Dexterity Modifier of subdual or regular damage. A gusted opponent may attempt a reflex save for half damage (DC 10 + 1/2 Hit Dice + Dexterity Modifier). A living opponent who takes damage from a Gust also must make a save as if it had been targeted by the pidgeot's Sand Attack. No attacks of opportunity are possible because of the standard Pidgeot's Improved Flyby Attack feat.

Sand Attack (Ex): A Pidgeot can fling dust into the eyes of living opponents. A Sand Attack has a range of 25 feet plus 5 feet per two hit dice of the pidgeot. The victim must make a reflex save (DC 10 + Pidgeot's Con Modifier + Pidgeot's Hit dice), failure blinds the victim for d4 rounds plus one round per point of Constitution bonus the Pidgeot has.

Spell-like Abilities: A Pidgeot can use mirror image, haste, and dimension door each twice a day as a Sorcerer with a caster level equal to its hit dice.

Improved Flight (Ex): A Pidgeot can fly even when heavily encumbered, although its speed decreases accordingly.

Armored in Life (Su): A Pidgeot gains a bonus to its armor class as if it were a Monk of a level equal to its hit dice.

Pidgey | Pidgeotto | Pidgeot


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