| The Pokémaster | The Pokédex | The Summoner |

Caterpie | Metapod | Butterfree

Caterpie

Caterpie's voracious appetite compels it to devour leaves bigger than itself without hesitation.

Tiny Vermin
Hitdice: d8 (4 hp)
Init: +0 (+0 Dex)
Speed: 20 ft., climb 10 ft.
AC: 14 (+2 size, +2 natural), Touch 12, Flat-footed 14
Attacks: Slam +2
Face/Reach: 2.5 ft. by 2.5 ft./0 ft.
Damage: Slam d3-1
Special Attacks: String Shot
Special Qualities:
Saves: Fort +2, Ref +0, Will +0
Abilities: Str 8, Dex 11, Con 11, Int -, Wis 10, Cha 12
Skills: Climb +12, Move Silently +6
Feats: Weapon Finesse Slam
Climate/Terrain: forests and plains
Organization: Solitary, pack (3-5), or swarm (100 or more)
CR: 1/4
Treasure: Standard.
Alignment: Always Neutral
Advancement: HD 2-4 (Tiny), 5-6 (small)

Caterpies are small and weak. Caterpies look like green catterpillers with a y-shaped horn on the front of their head. Catterpies eat mostly leaves from trees, and attack other creatures only to defend theselves.

Unfortunately, Caterpies are not very bright, and believe that any time they fall out of a tree they have been attacked - and promptly attack the nearest creature to the fullest of their abilities. Catterpies are a prey animal, and slow, and will fight until their enemy is immobilzed before retreating.

Combat:

Caterpies usually begin combat with a spray of sticky silk to immobilize opposition. Once the enemy cannot move, Caterpies usually run away.

String Shot (Su): A Caterpie can fire a series of sticky strands at its enemies, making it difficult for them to move. A Caterpie's string shot suffers no range penalties and has a maximum range of close (25 ft. plus 5 ft. per 2 hit dice). If the caterpie hits with a ranged touch attack the opponent is entangled (-4 effective dexterity and -2 on to-hit rolls), until they are freed. The strings of caterpie silk can be escaped with a full round action, (escape artist DC 15) or snapped with a full-round action (strength check DC 15). The strands can be escaped or broken as a move equivalent action (DC 25) or free action (DC 35). The strands can also be burned off, which takes one round and is harmless (except for whatever damage is inflicted by the fire itself), or cut with a slashing weapon (hardness 8, 3 hit points).

Metapod

Metapod stays motionless inside its shell as it prepares to evolve. Its insides are soft and tender.

Small Vermin
Hitdice: 5d8+10 (32 hp)
Init: -1 (-1 Dex)
Speed: 10 ft., Climb 10 ft.
AC: 20 (+1 size, +10 natural, -1 Dex), Touch 10, Flat-footed 20
Attacks: Slam +3
Face/Reach: 5 ft. by 5 ft./5 ft.
Damage: Slam d4-1
Special Attacks:
Special Qualities: Stone Skin
Saves: Fort +6, Ref +0, Will +1
Abilities: Str 8, Dex 9, Con 15, Int -, Wis 10, Cha 12
Skills: Climb +12, Move Silently +5
Feats:
Climate/Terrain: forests and plains
Organization: Solitary.
CR: 1
Treasure: Standard.
Alignment: Always Neutral
Advancement: HD 6-9 (small)

Metapods are an in-between stage of caterpie and butterfree. Metapods have no movable limbs at all, and can move only by hopping. A Metapod on the run is a comical sight, not unlike a sleepingbag race.

Metapods can harden themselves significantly, but are not of much threat to anyone.

Combat:

Metapods don't have a lot of combat options, and usually choose to harden themselves and wait for would-be attackers to go away.

Stone Skin (Sp): A Metapod can cast stone skin on itself as a spell-like ability usable 3 times per day at a caster level equal to its hit dice.

Butterfree

Butterfree has a superior ability to extract delicious honey from flowers. Water-proof powder on its wings allow it to fly even in rain.

Small Magical Beast
Hitdice: 10d10+10 (65 hp)
Init: +7 (+3 Dex, +4 Improved Initiative)
Speed: 20 ft., climb 10 ft., fly 80 ft. (perfect)
AC: 18 (+1 size, +4 natural, +3 Dex), Touch 14, Flat-footed 15
Attacks: Slam +2
Face/Reach: 5 ft. by 5 ft./5 ft.
Damage: Slam d4-1
Special Attacks: Confusion, Poison Powder
Special Qualities: SR 15
Saves: Fort +8, Ref +10, Will +9
Abilities: Str 8, Dex 17, Con 13, Int 12, Wis 18, Cha 18
Skills: Escape Artist +13, Move Silently +13, Climb +9, Intuit Direction +14
Feats: Weapon Finesse Slam, Ability Focus: Confusion, Improved Initiative, Iron Will
Climate/Terrain: forests and plains
Organization: Solitary or Swarm (100 or more)
CR: 7
Treasure: Standard.
Alignment: Always Neutral
Advancement: HD 11-15 (Small), 16-20 (Medium)

Butterfrees are dangerous and beautiful. Resembling child-sized butterflys, Butterfrees have a significant wingspan and individualized color scheme. Once they break free of their pod, Butterfrees become massively more intelligent, and gain magical powers.

Butterfrees go on migrations in order to avoid cold winter nights and to mate. Every Butterfree instinctively knows where to go so that the breeding grounds can be filled with caterpies again next year.

Combat:

Butterfree can hover indefinately, and are skilled at attacking ground based targets. Usually a Butterfree likes to combat groups, where its confusion ability comes into its own. Butterfrees are relatively fragile in melee and avoid it whenever possible.

Confusion (SP): A Butterfree can use confusion as a Sorcerer of a level equal to its hit dice (DC 16 + Charisma Bonus), at will.

Poison Powder (Ex): Creatures who remain within close proximity (20 ft.) of a Butterfree for 2 consecutive rounds are exposed to Insanity Mist (DMG page 80) unless they do not breathe during that period (either because they do not normally breathe or because they voluntarily hold their breath). Butterfree can suppress or resume this ability as a free action.

Caterpie | Metapod | Butterfree


| Index |

Content by Frank. Site by Emma.