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Bulbasaur | Ivysaur | Venusaur

Bulbasaur

Bulbasaur can be seen napping in bright sunlight. By soaking up the sun's rays, the seed on it's back grows progressively larger.

Small Plant
Hitdice: 1d8+2 (6 hp)
Init: +0 (+0 Dex)
Speed: 20 ft.
AC: 13 (+1 size, +2 natural)
Attacks: +1 Slam
Face/Reach: 5 ft. by 5 ft./5 ft.
Damage: Slam d6
Special Attacks: Improved Grab, Razor Leaf
Special Qualities: Plant
Saves: Fort +4, Ref +0, Will +3
Abilities: Str 11, Dex 10, Con 15, Int 7, Wis 12, Cha 12
Skills: Hide +8*, Use Rope +6, Wilderness Lore +4, Intuit Direction +4
Feats: Iron Will
Climate/Terrain: Any land near rivers or ponds.
Organization: Usually Solitary.
CR: 1/2
Treasure: None.
Alignment: Often Neutral
Advancement: 2-7 HD (small)

Bulbasaurs are an odd mixture of plant and animal. They grow out of the ground near bodies of water from bulbs dropped by Venusaurs, or from eggs laid by Ivysaurs. A Bulbasaur looks like a reptilian animal that is carrying a large green plant like a garlic on its back. However, the two seemingly separate entities are permanently intertwined and the Bulbasaur can gain sustenance from eating with its mouth, or make its own food from soil and sunlight.

The bulb on the back of a Bulbasaur can generate seeds, but these are usually sterile. It also stores food and water for the Bulbasaur, allowing it to go without external nourishment for days or weeks.

Combat:

Improved Grab (Ex): If a Bulbasaur strikes an opponent with its Slam attack it can attempt a grapple as free action that does not provoke an attack of opportunity.

Razor Leaf (Su): A Bulbasaur can emit a host of rigid and sharp leaves from its bulb that flense everything in their path. A Bulbasaur's razor leaf attack inflicts d6 + Bulbasaur's hit dice + Bulbasaur's constitution modifier in slashing damage on every creature and object within close range (25 ft. + 5 ft. per two hit dice of the Bulbasaur), creatures in the area may halve the damage on a successful reflex save DC 10 + Bulbasaur's constitution modifier + ½ Bulbasaur's Hit Dice. Bulbasaur may not use Razor Leaf for d4 +1 rounds after having used it. The Sample Bulbasaur's Razor Leaf attack inflicts d6+3 slashing damage to a range of 25 ft. with a save DC of 12.

Plant Traits (Ex): A Bulbasaur is immune to poison, sleep, paralysis, stunning, and polymorphing. It is not subject to critical hits and has low-light vision. Bulbasaurs have an intelligence score and are thus affected by mind affecting effects.

Skills and Feats: Bulbasaurs receive skills and feats as if they were magical beasts. *A Bulbasaur gains a +6 bonus to Hide checks made in vegetated areas, and a +2 racial bonus to Use Rope.

Ivysaur

The bud on it's back apparently draws energy from Ivysaur's body. The bud is said to open into a large flower when fully grown.

Medium Plant
Hitdice: 8d8+40 (76 hp)
Init: +6 (+2 Dex, +4 Improved Initiative)
Speed: 30 ft.
AC: 16 (+4 natural, +2 Dex)
Attacks: +9/+4 Slam, 2 Vine Whips +7
Face/Reach: 5 ft. by 5 ft./5 ft. (10 ft. with vine whips)
Damage: Slam d8+3, Vine Whips d6
Special Attacks: Improved Grab, Razor Leaf, Constrict d6, Poison Powder
Special Qualities: Plant
Saves: Fort +11, Ref +4, Will +5
Abilities: Str 17, Dex 14, Con 20, Int 9, Wis 12, Cha 12
Skills: Hide +8*, Use Rope +10, Wilderness Lore +7, Intuit Direction +6
Feats: Iron Will, Improved Initiative, Multiattack
Climate/Terrain: Any land near rivers or ponds.
Organization: Usually Solitary.
CR: 5
Treasure: Standard.
Alignment: Often Neutral
Advancement: 8-14 HD (medium)

Ivysaurs are more mature versions of Bulbasaurs. Bulbasaurs usually make the transition with access to a lot of sunlight. Once a year, a Venusaur will travel the countryside and help all the Bulbasaurs who are ready to become Ivysaurs, by storing sunlight for them.

An Ivysaur is physically larger than a Bulbasaur, and it also has a flower bud distinctly visible in the middle of its bulb. The plant portion of the Ivysaur draws energy from the animal portion during crucial periods of flower production - this allows the Ivysaur to have a glorious and sweet smelling display on its back, but causes Ivysaurs to go through periods of intense hunger - during which they may become aggressive.

An Ivysaur can extend long tendrils from the base of the flower bud - these vines have the consistency of roots, and Ivysaurs are able to drink through them. The flowers come in a range of colors, although most are white, red, or pink. Enterprising Pokemon breeders have grown Ivysaurs with special or mixed colored flowers.

Combat:

Improved Grab (Ex): If an Ivysaur strikes an opponent with a Slam or Vine Whip attack it can attempt a grapple as free action that does not provoke an attack of opportunity.

Constrict (Ex): An Ivysaur automatically deals Vine Whip damage with a successful grapple check against medium-size or smaller creatures.

Razor Leaf (Su): An Ivysaur can emit a host of rigid and sharp leaves from its bulb that flense everything in their path. An Ivysaur's razor leaf attack inflicts d10 + Ivysaur's hit dice + Ivysaur's constitution modifier in slashing damage on every creature and object within close range (25 ft. + 5 ft. per two hit dice of the Ivysaur), creatures in the area may halve the damage on a successful reflex save DC 10 + Ivysaur's constitution modifier + ½ Ivysaur's Hit Dice. Ivysaur may not use Razor Leaf for d4 +1 rounds after having used it.

The Sample Ivysaur's Razor Leaf attack inflicts d10+13 slashing damage to a range of 45 ft. with a save DC of 19.

Poison Powder(Ex): Creatures who remain within close proximity (10 ft.) of an Ivysaur for 2 consecutive rounds are exposed to Insanity Mist (DMG page 80) unless they do not breathe during that period (either because they do not normally breathe or because they voluntarily hold their breath). Ivysaur can suppress or resume this ability as a free action.

Plant Traits (Ex): An Ivysaur is immune to poison, sleep, paralysis, stunning, and polymorphing. It is not subject to critical hits and has low-light vision. Ivysaurs have an intelligence score and are thus affected by mind affecting effects.

Skills and Feats: Ivysaurs receive skills and feats as if they were magical beasts. *An Ivysaur gains a +6 bonus to Hide checks made in vegetated areas, and a +2 racial bonus to Use Rope.

Venusaur

A bewitching aroma wafts from Venusaur's flower. The fragrance becalms those engaged in battle.

Large Plant
Hitdice: 15d8+105 (172 hp)
Init: +6 (+2 Dex, +4 Improved Initiative)
Speed: 40 ft.
AC: 22 (-1 size, +11 natural, +2 Dex)
Attacks: +17/+12/+7 Slam, 4 Vine Whips +15
Face/Reach: 5 ft. by 10 ft./5 ft. (15 ft. with vine whips)
Damage: Slam 2d6+7, Vine Whips d8
Special Attacks: Improved Grab, Razor Leaf, Constrict d6, Poison Powder, Solar Beam
Special Qualities: Plant, Gather Sunlight
Saves: Fort +16, Ref +7, Will +10
Abilities: Str 25, Dex 14, Con 25, Int 9, Wis 16, Cha 12
Skills: Hide +6*, Use Rope +14, Wilderness Lore +9, Intuit Direction +9
Feats: Iron Will, Improved Initiative, Multiattack
Climate/Terrain: Any land near rivers or ponds.
Organization: Usually Solitary.
CR: 11
Treasure: Standard.
Alignment: Often Neutral
Advancement: 16-28 HD (large), 29-32 HD (huge)

Venusaurs are sweet smelling and larger versions of Ivysaurs Their scaly hide is thick and fibrous, and their flower is leafy and broad-petalled. Their flower is usually filled with hundreds of seeds, of which usually only a handful are mature enough to grow into a Bulbasaur if planted. The seeds grow in a spiral pattern, the larger ones on the edge periodically falling off - in the hopes of growing into new Bulbasaurs.

Venusaurs have little to do with their Bulbasaur offspring, but are usually kind to any Bulbasaur they meet, generously sharing their stored solar energy with the younglings in the hopes that they might evolve.

The petals of a Venusaur are usually splotchy and distinctive - no two venusaurs have the same pattern of petal markings. While venusaurs are often quite happy to sit and gather sunlight for hours or days, they can also subsist indefinitely on food eaten with their toothy maws.

No portion of a Venusaur is truly required for its survival, the flower can regrow the lizard, and the lizard can regrow the flower. The Venusaur stores a second copy of its memories in the flower - so even decapitation is only an inconvenience to a Venusaur.

Combat:

Improved Grab (Ex): If a Venusaur strikes an opponent with a Slam or Vine Whip attack it can attempt a grapple as free action that does not provoke an attack of opportunity.

Constrict (Ex): A Venusaur automatically deals Vine Whip damage with a successful grapple check against medium-size or smaller creatures.

Razor Leaf (Su): A Venusaur can emit a host of rigid and sharp leaves from its bulb that flense everything in their path. A Venusaur's razor leaf attack inflicts 4d6 + Venusaur's hit dice + Venusaur's constitution modifier in slashing damage on every creature and object within close range (25 ft. + 5 ft. per two hit dice of the Venusaur), creatures in the area may halve the damage on a successful reflex save DC 10 + Venusaur's constitution modifier + ½ Venusaur's Hit Dice. Venusaur may not use Razor Leaf for d4 +1 rounds after having used it.

The Sample Venusaur's Razor Leaf attack inflicts 4d6+22 slashing damage to a range of 60 ft. with a save DC of 24.

Gather Sunlight (Ex): A Venusaur may take a standard action to gather sunlight, provided that it is in direct sunlight at the time. If it does so, it may use its Solar Beam ability a d4 rounds later. The Venusaur may not Gather sunlight again until it has used its Solar Beam.

Solar Beam (Su): As a single Sunbeam (PHB page 261) used by a Druid with a level equal to the Venusaur's hit dice, except as follows. Damage inflicted is 1d8 per hit die of the Venusaur The save DC is 17 plus the Venusaur's constitution modifier. Only a single beam may be invoked for each use of Gather Sunlight, and Solar Beam may only be used after the charge up time is complete, as described for the Gather Sunlight ability.

The sample Venusaur's Solar Beam inflicts 15d8 damage with a save DC of 22.

Poison Powder(Ex): Creatures who remain within close proximity (20 ft.) of a Venusaur for 2 consecutive rounds are exposed to Insanity Mist (DMG page 80) unless they do not breathe during that period (either because they do not normally breathe or because they voluntarily hold their breath). Venusaur can suppress or resume this ability as a free action.

Plant Traits (Ex): A Venusaur is immune to poison, sleep, paralysis, stunning, and polymorphing. It is not subject to critical hits and has low-light vision. Venusaurs have an intelligence score and are thus affected by mind affecting effects.

Skills and Feats: Venusaurs receive skills and feats as if they were magical beasts. *A Venusaur gains a +4 bonus to Hide checks made in vegetated areas, and a +2 racial bonus to Use Rope.

Bulbasaur | Ivysaur | Venusaur


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